# Build brief: Anthropomorphic

Resource base: https://mejohnc.org (or the preview host used to obtain this file).

Use this direction within the user’s requested project and existing design constraints.

## Illustrative use case, not project requirements
A language exercise with a small character illustration beside a factual answer explanation.

A character-based treatment that gives objects human expressions or behavior. It can add identity without pretending the interface has feelings or understands the user.

## Essential cues
- Expressive characters
- Human-like gestures
- Consistent character rules

## Recipe
- Give the character a limited supporting role.
- Keep instructions explicit in text.
- Use the same expression consistently for the same state.

## Optional decoration
An original character and a few consistent expressions are needed.

## Avoid
Guilt-based reminders, emotional pressure, or mascots interrupting routine tasks.

## Values and validation
Read [tokens](/territories/anthropomorphic/tokens.json) and [acceptance checklist](/territories/anthropomorphic/checklist.md). Use [the working example](/territories/anthropomorphic/example/) to inspect color roles, spacing, hierarchy, and interaction states. It is a UI translation, not a reproduction of historical art. Tokens describe the base UI; [example CSS](/territories/assets/example.css) contains the style-specific composition and decorative layer. Preview navigation with `?navigation=top`, `?navigation=sidebar`, or `?navigation=tabs`; combine with `project`. Use [Compare](/territories/compare/) for mobile (390 px), tablet (820 px), and desktop (1440 px) viewports.

## Delivery
Preserve real content and existing working behavior. Check keyboard, narrow layout, error, empty, and success states. Report any departures from this recipe with a reason. Do not claim to have inspected a preview or run checks that you could not access.

Schema 1.0.0; revision f5fd78058ba2.
