# Build brief: Pixel Art

Resource base: https://mejohnc.org (or the preview host used to obtain this file).

Use this direction within the user’s requested project and existing design constraints.

## Illustrative use case, not project requirements
A game library with pixel cover art and readable save-file details.

An image-making approach where the placement of individual pixels is visible and deliberate. Pixel illustration does not require pixel-sized interface controls.

## Essential cues
- Visible pixel grid
- Restricted palette
- Stepped silhouettes

## Recipe
- Draw icons on a consistent source grid.
- Scale artwork by whole-number multiples.
- Pair display lettering with normal body text.

## Optional decoration
A small original sprite set gives this direction its identity.

## Avoid
Blurry scaling, tiny bitmap paragraphs, or controls whose hit areas are only as large as their sprites.

## Values and validation
Read [tokens](/territories/pixel-art/tokens.json) and [acceptance checklist](/territories/pixel-art/checklist.md). Use [the working example](/territories/pixel-art/example/) to inspect color roles, spacing, hierarchy, and interaction states. It is a UI translation, not a reproduction of historical art. Tokens describe the base UI; [example CSS](/territories/assets/example.css) contains the style-specific composition and decorative layer. Preview navigation with `?navigation=top`, `?navigation=sidebar`, or `?navigation=tabs`; combine with `project`. Use [Compare](/territories/compare/) for mobile (390 px), tablet (820 px), and desktop (1440 px) viewports.

## Delivery
Preserve real content and existing working behavior. Check keyboard, narrow layout, error, empty, and success states. Report any departures from this recipe with a reason. Do not claim to have inspected a preview or run checks that you could not access.

Schema 1.0.0; revision f5fd78058ba2.
